POKÉ-FUN: Magikarp at the Santa Monica Pier in Santa Monica, California

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STANDARDS

NGSS: Core Idea: ETS1.C

CCSS: Reading Informational Text: 9

TEKS: 6.8C, 7.9B, 8.8C, P.2J

Pokémon Go: A New Reality

Technology from a popular app has real-world applications

ESSENTIAL QUESTION: What is augmented reality and how does it work?

Last summer, digital monsters began popping up all over cities, parks, and living rooms with the release of Pokémon GO. The smartphone app lets people catch and battle Pokémon in the real world. The game is based on a technology called augmented reality (AR) that allows people to view digital information that is superimposed on their physical environment. 

Pokémon GO quickly became one of the most popular apps of all time. Its successful use of AR could change the future of gaming by getting players to interact with the real world. But beyond helping you “catch ’em all,” AR has the potential to revolutionize how we experience many other aspects of life—from medicine to education and beyond. 

Last summer, digital monsters began popping up all over cities, parks, and living rooms with the release of Pokémon GO. The smartphone app lets people catch and battle Pokémon in the real world. The game is based on technology called augmented reality (AR). It allows people to see digital information that is superimposed on the physical world around them.

Pokémon GO quickly became one of the most popular apps of all time. Its successful use of AR could change the future of gaming. That’s because it gets players to interact with the real world. But AR could do more than help you “catch ’em all.” It could also change how we experience many other parts of life—from medicine to education and beyond.  

HISTORY OF POKÉ-MANIA

Pokémon might walk among us now, but for more than 20 years the characters were trapped in a 2-D world. They first appeared in 1996 as part of a video game released by the company Nintendo for its portable Game Boy system. In the game, players could choose a human character, called a Trainer, and head into an imaginary world to catch as many Pokémon as possible. Japanese video game designer Satoshi Tajiri dreamed up the idea of Pokémon.

Pokémon might walk among us now, but they were trapped in a 2-D world for more than 20 years. They first showed up in 1996 as part of a video game. The company Nintendo released it for its portable Game Boy system. In the game, players could choose a human character, called a Trainer. Then they headed into an imaginary world to catch as many Pokémon as possible.

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WORK AND PLAY: Pikachu hangs out while Science World editors are hard at work.

“As a child, Mr. Tajiri loved collecting insects,” says J.C. Smith, a director of Japan-based The Pokémon Company. “He came up with the idea to create a game about collecting and sharing creatures.”

The game’s success inspired dozens of spin-offs, including more video games, trading cards, toys, and TV shows. Now, with the help of the software development company Niantic, the dream of becoming a Pokémon Trainer is closer to reality.

Japanese video game designer Satoshi Tajiri dreamed up the idea of Pokémon. “As a child, Mr. Tajiri loved collecting insects,” says J.C. Smith, a director of Japan-based The Pokémon Company. “He came up with the idea to create a game about collecting and sharing creatures.”

The game’s success led to dozens of spin-offs. Pokémon appeared in more video games, trading cards, toys, and TV shows. Now the software development company Niantic is lending a hand. And the dream of becoming a Pokémon Trainer is closer to reality.

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POKÉ-TOURISM: Tentacool visiting the Eiffel Tower in Paris

TAPPING SMARTPHONE TECH

An app like Pokémon GO is possible thanks to the technology already inside smartphones. The game’s AR works by overlaying an image of a Pokémon on top of the view from your smartphone’s camera. As a result, it looks as if the creature is right in front of you. 

Once a Pokémon appears in the game, the app uses the compass inside your phone to determine which direction you’re pointing. The app also uses your phone’s accelerometer—which senses your phone’s movements—and its gyroscope—which tracks when you rotate your phone. The constant stream of data from these components helps keep the Pokémon in about the same place, even if you move your phone in different directions.

What makes an app like Pokémon GO possible? It’s technology that’s already inside smartphones. The game’s AR puts an image of a Pokémon on top of the view from your smartphone’s camera. This makes it look as if the creature is right in front of you.

When a Pokémon appears in the game, the app uses other parts of your phone. The compass inside your phone shows which direction you’re pointing. Your phone’s accelerometer senses your phone’s movements, and its gyroscope tracks when you turn your phone. These devices send a constant stream of data to the app. This helps keep the Pokémon in about the same place, even if you move your phone around.

Another essential technology for Pokémon GO is its ability to access the global positioning system, or GPS, through your phone. GPS uses satellites orbiting high above Earth to pinpoint your phone’s approximate location anywhere on the planet (see How GPS Works). Pokémon GO uses this data to plot where you are on the game’s map. In doing so, the app tracks your real-time location, a feature that has some privacy experts worried (see Protecting Your Privacy).

Pokémon GO developers used data from another Niantic game, Ingress, to help place the game’s digital characters, objects, and places in the real world. In Ingress, users uploaded photographs of historical landmarks and cultural attractions and tagged them with geographical information. This data makes it possible to turn real-life locations into digital Pokéstops (places to collect virtual items to power up Pokémon) and Pokémon gyms (where players can battle Pokémon).

Another technology is important for Pokémon GO. The app uses the global positioning system, or GPS, through your phone. GPS uses satellites that travel high above Earth. They can find your phone anywhere on the planet (see How GPS Works). Pokémon GO uses this data to plot where you are on the game’s map. When it does this, the app tracks where you are in real time. That worries some privacy experts (see Protecting Your Privacy).

Pokémon GO got some help from another Niantic game, Ingress. In Ingress, users took photos of landmarks and attractions. They tagged the photos with information about the location. Pokémon GO developers used this data to help place the game’s digital characters, objects, and places in the real world. They turned real-life sites into digital Pokéstops—places to collect virtual items to power up Pokémon. Other sites became Pokémon gyms—where players can battle Pokémon against one another. 

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POKÉ-TRAFFIC: Staryu stuck in Times Square traffic in New York City

POWERFUL POTENTIAL

Mark Skwarek, a professor at New York University and the head of the NYU Mobile Augmented Reality Lab, believes the best of AR is yet to come—and that the technology’s reach will extend well beyond gaming. 

“The whole world will be overlaid with knowledge,” says Skwarek. “You’ll be able to know so much more about your surroundings than you could unaided. It’ll be like having superhuman powers.”  

Mark Skwarek is a professor at New York University and the head of the NYU Mobile Augmented Reality Lab. He believes the best of AR is yet to come. And he thinks the technology will go well beyond gaming.

“The whole world will be overlaid with knowledge,” says Skwarek. “You’ll be able to know so much more about your surroundings than you could unaided. It’ll be like having superhuman powers.”  

Skwarek predicts that soon we’ll experience AR through wearable devices. Imagine glasses or contact lenses that display information about paintings, restaurants, or monuments as you pass by them. Map programs could show you the way home. Information would no longer be “at your fingertips,” it would be “at a glance.” 

Skwarek predicts that soon we’ll use AR in devices that we can wear. Imagine glasses or contact lenses that show information about paintings, restaurants, or monuments as you pass by them. Map programs could show you the way home. Information would no longer be “at your fingertips.” It would be “at a glance.” 

THE FUTURE IS NOW 

To see this future in action, just look around. There’s already an app that instantaneously overlays an English translation of foreign text—for example, the words on a street sign—on your phone’s screen. Another app can help you learn the name of nearly every constellation simply by pointing your phone at a starry sky.

To see this future in action, just look around. There’s already an app that instantly puts an English translation of foreign words on your phone’s screen. For example, it can translate the words on a street sign. Another app can help you learn the name of nearly every constellation. Just point your phone at a starry sky.

COURTESY OF JOHN T. CONSOLI/UNIVERSITY OF MARYLAND

CODE CAMP: Students program virtual reality games during a summer camp at the University of Maryland.

Doctors who live in remote locations are using AR and a related technology, virtual reality (VR), to learn new surgical techniques. While AR adds imaginary elements to the real world, VR completely replaces the real world with a simulated one. By wearing a special VR headset over their eyes, people can physically move around and interact with a 3-D computer-generated environment. 

The possibilities these technologies provide are almost limitless. “The future of AR will be up to people with great imaginations—and people with the right skills,” Skwarek says.

Doctors who live in far-off places are using AR and a related technology, virtual reality (VR). This helps them learn new ways to perform surgery. AR adds imaginary features to the real world, but VR completely replaces the real world with an imaginary one. People wear a VR headset over their eyes. Then they can physically move around and interact with 3-D computer-generated surroundings.

What else could be possible with these technologies? There’s almost no limit. “The future of AR will be up to people with great imaginations—and people with the right skills,” Skwarek says.

CORE QUESTION: Cite two examples from the text of ways people now use augmented reality and two future possibilities.

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